
This thing can become the bane of your existence if you haven't worked out the fourth tab in the rectangular bit with text, just so you know. Note that only the rightmost dial can move a full circle. The pink circle at the right sets the rightmost dial to constant rotation.

The circle and dot at the left are an indicator, the circles with pink circles inside are controls. Then place that re-saved map from the 'local' tab into your world, and sail to it.The Wavy Bit With the Dials: This affects the shape of the topography in major ways. Open up the one in "local" and do the save as you found recommended by someone. When you next load Stranded Deep, and go into the cartographer, you'll see the exact same custom map in both tabs, with the same name. (x86)/steam\steamapps\workshop\content\313120\MAP_I-Wrote-It-down-and-did-not-forget-it-unique-id, to C:\Users\\AppData\LocalLow\Beam Team Games\Stranded Deep\Data\Maps So now that you know the island you want to open in cartographer copy the folder c:/program files One of the 1k ones (I forget which one), you can open in notepad, and read thru the mess of text, and you can usually find the island name as given in the workshop.

One way is inside each subfolder, are multiple files. try and figure out which one of those randomly-named folders contains the custom island you subscribed to. If the 'fix' works (I have no idea), one way to try to get at that fix backwards is to go to the workshop folder ( c:/program files I found old thread saying that opening custom island in cartographer and re-saving it should fix it but what does that mean? I can only place them on the map but I can't open islands in editor. Originally posted by TomBabmo:Any ideas why custom islands tend to be a bit choppy fps wise? Weak cpu or gpu isn't the cause.
